Ever try putting Dupre in solo mode and sending him away and then : > >talking to Iolo again?

I thought he just said something about not wanting to say anything : > because he promised Dupre he wouldn't... : Something like that. Possibly because they couldn't come up with a good : story. But I was really impressed at the time that Iolo said something : different at all.

Since noramlly you wouldn't have cause to send Dupre : away (he was the only one who could comfortably carry a skiff around : with him), it was some nice attention to detail. Ah, nostalgia. I remember scripting that.

Well here's the whole story, right "from the cat's mouth" so to speak. The story wasn't left out because there wasn't a good one to tell... But because it was a little too raunchy for the standards the game was being written for at the time. As it was, I put a bawdy ballad in the game that Mandrake had sung for me at the High Fantasy Society here in Austin, and Warren Spector made me remove one verse because it has the word piss in it.

So this story never would have made it in anyway... It's ... more.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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